eternitymods: (Default)
Melodies Of Eternity Moderators ([personal profile] eternitymods) wrote2018-09-10 05:45 pm

CUSTOM JOBS


INTRODUCTION

What are Custom Jobs?
Custom Jobs are built out of the characters's powers and abilities back in their homeworld. Using a Custom Job, they can recreate their powers and use them in Vaikuntha by fitting the Job format. Custom jobs must be based on the characters skills in canon. If their skills are very closely aligned with an existing job, we will ask you to use the existing version rather than creating a custom version. The learning process for a Custom Job is the same than for regular Jobs: EXP has to be spent for characters to be able to use their powers in Vaikuntha. Native OCs can develop Custom Jobs after regaining 3 memories of their past life.

Jobs do not need to focus on numbers, and are meant to guide RP battle threads rather than be a list of calculations. Any percentages we list in the standard Job List are to give you a basic idea of attack potency, and are not considered exact.

Jobs should be simple and easy to understand. If you can’t explain something simply, the mechanic you are proposing is likely too complex. Skill descriptions should be in line with the skill descriptions of the existing job classes in terms of length and complexity.

A Job that doesn't focus on a specific magic/skill (healing, AOE, single target, etc.) should not be more powerful than a regular Job focused on that area (Ex- White Mage is focused on healing and uses their supreme skill to raise a single character. A skill that can raise at a lower (non-supreme) skill level or raise multiple people will not be accepted).

Can my Custom Job have Modifier, Bonus and Supreme skills?
Yes. They work exactly the same way than they do for other Jobs. The Supreme Skill of a Custom Job is an improved version of the character's Melody. The requirements to learn it are the same than those for any Supreme Skill. Learning the Supreme Skill of a Custom Job locks you out from learning any other Supreme Skill and from using your character's Melody as a Melody: choose wisely whether it's worth the sacrifice.

Can I have multiple Custom Jobs?
Your character can have up to two Custom Jobs: one of their own making and one they've learnt from someone else. You cannot have two Custom Jobs or your own making or two Custom Jobs learnt from someone else.

BUILDING A CUSTOM JOB


JOB NAME

A description of what your job is like. It should give enough of an overview to understand what the job is all about pretty quickly.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Up to three weapon types
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Up two two clothes types
sᴛʀᴇɴɢᴛʜs: Listed here should be the strengths of this job, includes specifics about skills that do not fit in the skill box.
ᴡᴇᴀᴋɴᴇssᴇs: Listed here should be the weaknesses, they should equal the strengths.
physical power: X
magical power: X
attack potency: X
healing potency: X
physical defense: X
magical defense: X
speed: X
EXPSKILLDESCRIPTION
0000NameDescription
0050NameDescription
0100NameDescription
0200NameDescription
0350NameDescription
0500NameDescription
0750NameDescription
1000NameDescription
EXPJOB BONUSDESCRIPTION
0000NameDescription
EXPMODIFIER SKILLDESCRIPTION
0500NameDescription
EXPMELODYDESCRIPTION
3000NameDescription


Availability
Custom Jobs are available two weeks after a character started working on it. They have to work on it for the two weeks, two hours a day in the Curti Center with Ganeshan and the scientific team, since data for the Custom Job rely on the character. Data is extracted from them and poured into the Job Crystals, then they must run tests and simulations to see if the Job works correctly.

Statistics
You can use a grand total of 20 points to spread across your stats. You can have only 1 S-Rank and only 1 E-Rank. You can have only two stats with the same rank (maximum of two As, two Bs, etc).
S: 5
A: 4
B: 3
C: 2
D: 1
E: 0

Skills
Skills shouldn't be redundant (aka, an early skill shouldn't get replaced by a later skill). Likewise, you should start with the weakest skill and end with the most powerful skill. 1000 EXP skill can be used only once a hour as they are more powerful than the rest (eg: ultima). Skills can share the names and effects of pre-existing Job skills should it be part of the character's powers (eg: bandanna for Snake, Shadow Flare for Sephiroth).

Bonus Skill should be something non-battle related and somewhat minor compared to the rest, but that is specific to your character and was erased in Vaikuntha. Melody is the same Melody you submitted, but stronger and on Supreme Skill scale. This is optional.
Modifier Skill can be a weaker version of a regular skill / job effect or something different that's part of your character's toolset. It will be available only when using another job (eg, Zelda's triforce giving her skills a boost, Mario retaining his ability to jump high, Harry Potter being able to use a wand to cast his skills).

Form
Use the form below to submit you Custom Job in this post. We'll review and either accept, reject or ask for revisions within a 7-days delay. If the job is not properly revised after two attempts, it will be rejected. It is recommended you keep a copy of the Custom Job form in your journal, should you modify it for revision requests.


SHARING CUSTOM JOBS

Who can I share my Custom Job with?
You can share your Custom Job with any player character, outworlder or natives. However, they can only learn up to the skill you've learned (eg: if you're at the 750 EXP skill, they won't be able to learn any further until you get to the 1000 EXP skill). Any Custom Job owner can have only one Apprentice at a time. Once their apprentice has mastered the Custom Job (1000 EXP), they can take on another apprentice if they'd like.

Apprentices cannot learn the Melody / Supreme Skill of a Custom Job. Shared Custom Jobs use the EXP system. ICly however, it is expected for the Master to train the Apprentice and teach them how to use the Custom Job.

Form
Please reply in the appropriate thread below to become someone's apprentice. Both players and their characters must be okay with it.
neverbeamemory: (Hovering)

[personal profile] neverbeamemory 2019-05-13 05:09 pm (UTC)(link)

Jenova’s Chosen

As the Lifestream burst out of the Planet to save itself from the devastating impact of Meteor, many considered it to be the salvation they had hoped and prayed for. None could have suspected what would follow next, as Sephiroth’s will merged with those streams and travelled around the world delivering his ‘stigma’ to those that were already so very close to complete despair. The seeds for the next Reunion already spread to the masses as Sephiroth spirit still refused to be dissolved by the Lifestream; Jenova’s legacy would never be destroyed.
2 years passed until Sephiroth yet again -empowered by the tainted souls he’d claimed within the Lifestream- yearned for an existence with which to finish things.
Prior to Sephiroth’s last defeat by his arch-nemesis Cloud, he had ascended to a new level of existence and so had become much stronger than in any other previous encounter in canon. This Job is what, so far, has been able to be retrieved of those powers that deliver parts of Sephiroth’s legacy, as Jenova’s Chosen.
A purely selfish Job which combines Sephiroth’s lethal combat capabilities alongside psychic-abilities granted in part by his assimilation with Jenova, and his immersion in the Lifestream. It’s further complemented by a strong, indomitable will that will never yield to defeat.
FAVORED WEAPON: Katana; all sizes. Though most proficient with longer swords, such as Sephiroth’s own signature blade - Masamune.
FAVORED ARMOR: Light to Medium armor; a variant of Sephiroth’s own leather + shoulder plates style is of course ideal. Anything heavier and this job would lose something of it’s indefinable finesse.
STRENGTHS: This Job is powerful in terms of the attack potency for all of it’s skills, both physical and magical with magical referring to those psychic/spell-based skills which are still strong, but a rank lower than physical power. It’s reflective of Sephiroth’s ‘legendary’ strength, skill and finesse with a sword, not to mention the precise, unhesitant way that he executes lethal techniques. It’s an extremely selfish Job, with Wall supporting it’s otherwise lacking defense and Reunion which essentially feeds off party members’ despair to grant a buff to the user.
WEAKNESSES: Without the Gaian Lifestream (or an equivalent to use on Vaikuntha) to support such strength, the greatest weakness for this Job is the downtime required after its use in combat. In the days following any prolonged use -such as a boss battle- the vast draw on a person's energy causes a burn-out, developing into the top-end of hangover-like symptoms alongside reduced immunity and stunted effects from healing. The best remedy for this is long, old fashioned sleep in order to let one's body recover naturally; hard to achieve though, without assistance from magic or medication.
Also what this Job has in all of its other attributes, it falls short in defense and healing potency. Without Wall active it could be considered very much a glass cannon, and takes more effort than most jobs to keep hp topped off. That said, offense is the best defense when it comes to Jenova’s Chosen.
physical power: A
magical power: B
attack potency: S
healing potency: E
physical defense: C
magical defense: C
speed: A
EXPSKILLDESCRIPTION
0000One Winged AngelCan opt to have a black wing sprout from the character's shoulder, enabling passive levitation and ability to incorporate flight into combat. Changes into the Safer form for one turn when initiating the Melody skill.
0050DashDashes quickly to a specific target as a moderate attack-opener. Can also be used to retreat quickly in order to dodge/evade an incoming attack.
0100ScintillaSword Skill. An initial lunge attack has a high probability of stunning the target. A rapid, five-strike flurry almost too fast for the naked eye to see. This attack may immediately follow a block, as a counter.
0200Telekinetic PulsePsychic ability. Executes a medium-strength push or pull force relative to characters position. Range increases per exp spend. If used under the effect of Reunion, strength is doubled.
0350OctaslashSword Skill. After a short cast, dashes towards the target and delivers a powerful chain of eight slashes which can also extend to surrounding enemies if in range. Critical chance increases per exp spent; base 50% if under the effect of Reunion.
0500ReunionPsychic-aoe. Any ally or enemy caught in range currently experiencing a negative emotion will have that energy sapped and converted into a potency buff; 5% per ally/enemy drained in this way, for five turns. Strength of buff scales by total strength of emotions sapped. Range increases per exp spend.
0750Wall Casts Barrier + MBarrier as one spell. Shields against physical and/or magical damage, exact resistance increases by level.
1000Never ForgetSword Skill. An upward slash cuts the target into the air, only to be impaled impossibly on the fine end of a katana. Then flipped up into the air, followed then in mid-air by a devastating series of vertical stabs from below and finally resulting with a slash/smash-down into the ground with enough force to make a small crater.
EXPJOB BONUSDESCRIPTION
0000Higher LifeformNo matter the human form, it’s clear that there’s something noticeably ‘higher’ about the presence this individual gives off. Not quite predatory, but it’s hard to shake a feeling of inferiority when in this persons company.
EXPMODIFIER SKILLDESCRIPTION
0500Mother’s BlessingAttack potency is increased by 15% for five turns, at a significant 30% penalty to all defense and healing potency.
EXPMELODYDESCRIPTION
3000Legendary SupernovaInky black tendrils are summoned as if from within the fabric of reality itself and begin to engulf first the area surrounding Sephiroth and quickly winding their way up and around into the sky. All this a precursor to an advanced version of Supernova - targets within range of Sephiroth's lead-in sword slashes are thrown back and into the air, within which a fireball of an expanding sun has appeared. Meanwhile Sephiroth channels more energy before unleashing a final slash which cuts through the air and his opponents, triggering the further expansion of the dying star behind which quickly advances to engulf the target(s) in a raging fireball. Physical, then non-elemental magic damage.
neverbeamemory: (Observant Profile)

[personal profile] neverbeamemory 2019-05-15 07:15 pm (UTC)(link)
Thanks, just for easy following I've updated with Reunion's buff cap here

To have it stated somewhere / if you guys are keeping track etc., Sephiroth would have the asterisk available from around 29th May.
Edited 2019-05-27 14:41 (UTC)