eternitymods: (Default)
Melodies Of Eternity Moderators ([personal profile] eternitymods) wrote2018-09-10 05:45 pm

CUSTOM JOBS


INTRODUCTION

What are Custom Jobs?
Custom Jobs are built out of the characters's powers and abilities back in their homeworld. Using a Custom Job, they can recreate their powers and use them in Vaikuntha by fitting the Job format. Custom jobs must be based on the characters skills in canon. If their skills are very closely aligned with an existing job, we will ask you to use the existing version rather than creating a custom version. The learning process for a Custom Job is the same than for regular Jobs: EXP has to be spent for characters to be able to use their powers in Vaikuntha. Native OCs can develop Custom Jobs after regaining 3 memories of their past life.

Jobs do not need to focus on numbers, and are meant to guide RP battle threads rather than be a list of calculations. Any percentages we list in the standard Job List are to give you a basic idea of attack potency, and are not considered exact.

Jobs should be simple and easy to understand. If you can’t explain something simply, the mechanic you are proposing is likely too complex. Skill descriptions should be in line with the skill descriptions of the existing job classes in terms of length and complexity.

A Job that doesn't focus on a specific magic/skill (healing, AOE, single target, etc.) should not be more powerful than a regular Job focused on that area (Ex- White Mage is focused on healing and uses their supreme skill to raise a single character. A skill that can raise at a lower (non-supreme) skill level or raise multiple people will not be accepted).

Can my Custom Job have Modifier, Bonus and Supreme skills?
Yes. They work exactly the same way than they do for other Jobs. The Supreme Skill of a Custom Job is an improved version of the character's Melody. The requirements to learn it are the same than those for any Supreme Skill. Learning the Supreme Skill of a Custom Job locks you out from learning any other Supreme Skill and from using your character's Melody as a Melody: choose wisely whether it's worth the sacrifice.

Can I have multiple Custom Jobs?
Your character can have up to two Custom Jobs: one of their own making and one they've learnt from someone else. You cannot have two Custom Jobs or your own making or two Custom Jobs learnt from someone else.

BUILDING A CUSTOM JOB


JOB NAME

A description of what your job is like. It should give enough of an overview to understand what the job is all about pretty quickly.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Up to three weapon types
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Up two two clothes types
sᴛʀᴇɴɢᴛʜs: Listed here should be the strengths of this job, includes specifics about skills that do not fit in the skill box.
ᴡᴇᴀᴋɴᴇssᴇs: Listed here should be the weaknesses, they should equal the strengths.
physical power: X
magical power: X
attack potency: X
healing potency: X
physical defense: X
magical defense: X
speed: X
EXPSKILLDESCRIPTION
0000NameDescription
0050NameDescription
0100NameDescription
0200NameDescription
0350NameDescription
0500NameDescription
0750NameDescription
1000NameDescription
EXPJOB BONUSDESCRIPTION
0000NameDescription
EXPMODIFIER SKILLDESCRIPTION
0500NameDescription
EXPMELODYDESCRIPTION
3000NameDescription


Availability
Custom Jobs are available two weeks after a character started working on it. They have to work on it for the two weeks, two hours a day in the Curti Center with Ganeshan and the scientific team, since data for the Custom Job rely on the character. Data is extracted from them and poured into the Job Crystals, then they must run tests and simulations to see if the Job works correctly.

Statistics
You can use a grand total of 20 points to spread across your stats. You can have only 1 S-Rank and only 1 E-Rank. You can have only two stats with the same rank (maximum of two As, two Bs, etc).
S: 5
A: 4
B: 3
C: 2
D: 1
E: 0

Skills
Skills shouldn't be redundant (aka, an early skill shouldn't get replaced by a later skill). Likewise, you should start with the weakest skill and end with the most powerful skill. 1000 EXP skill can be used only once a hour as they are more powerful than the rest (eg: ultima). Skills can share the names and effects of pre-existing Job skills should it be part of the character's powers (eg: bandanna for Snake, Shadow Flare for Sephiroth).

Bonus Skill should be something non-battle related and somewhat minor compared to the rest, but that is specific to your character and was erased in Vaikuntha. Melody is the same Melody you submitted, but stronger and on Supreme Skill scale. This is optional.
Modifier Skill can be a weaker version of a regular skill / job effect or something different that's part of your character's toolset. It will be available only when using another job (eg, Zelda's triforce giving her skills a boost, Mario retaining his ability to jump high, Harry Potter being able to use a wand to cast his skills).

Form
Use the form below to submit you Custom Job in this post. We'll review and either accept, reject or ask for revisions within a 7-days delay. If the job is not properly revised after two attempts, it will be rejected. It is recommended you keep a copy of the Custom Job form in your journal, should you modify it for revision requests.


SHARING CUSTOM JOBS

Who can I share my Custom Job with?
You can share your Custom Job with any player character, outworlder or natives. However, they can only learn up to the skill you've learned (eg: if you're at the 750 EXP skill, they won't be able to learn any further until you get to the 1000 EXP skill). Any Custom Job owner can have only one Apprentice at a time. Once their apprentice has mastered the Custom Job (1000 EXP), they can take on another apprentice if they'd like.

Apprentices cannot learn the Melody / Supreme Skill of a Custom Job. Shared Custom Jobs use the EXP system. ICly however, it is expected for the Master to train the Apprentice and teach them how to use the Custom Job.

Form
Please reply in the appropriate thread below to become someone's apprentice. Both players and their characters must be okay with it.
rivieran: (Default)

[personal profile] rivieran 2018-11-24 07:40 pm (UTC)(link)

DRACONIC SORCERER

The Draconic Sorcerer draws their innate magic from a dragon that influenced their bloodline millennia ago. The Sorcerer has a foundation of utility skills that can be used both in and out of combat and rounds out their repertoire with powerful elemental damage spells as they master their skillset.

ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Swords, especially rapiers
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Robes, formal attire

sᴛʀᴇɴᴛɢʜs: Strong attack spells coupled with utility spells useful in any situation, a Sorcerer can find themselves of use in any sort of adventuring party. The ability to fly and turn invisible makes them good for scouting, and the coupling of Detect and Dispel Magic is indispensable for any venture into forgotten ruins. Though most of their spells are ranged and area of effect, a basic grasp of swordsmanship makes sure that they're not defenseless at close range.
ᴡᴇᴀᴋɴᴇssᴇs: Despite the versatile skillset and attack potency, Sorcerers are still vulnerable to both physical and magical attacks. Though flight keeps them out of the way of most attacks, catching a Sorcerer off-guard on the ground can spell the end for them. The Sorcerer is not very fast either, so more agile Jobs can easily give them the runaround.

physical power: B
magical power: S
attack potency: A
healing potency: E
physical defense: C
magical defense: B (A against ice, C against fire)
speed: D
EXPSKILLDESCRIPTION
0000LightA touched object glows like a torch.
0050Magic MissileOne orb of weak non-magical energy collides with one target for a slight amount of damage. Number of orbs and targets increase by one per experience tier with a maximum of five.
0100InvisibilityA touched target - which can be self or someone else - turns invisible, including clothes, for ten minutes, or five rounds of combat. Only one target may be affected at one time.
0200FlyA touched target - which can be self or someone else - gains the ability to magically fly with average maneuverability for ten minutes, or five rounds of combat. Only one target may be affected at one time.
0350Ice StormCreate a hail blizzard of 20ft in width and 40ft in height, dealing both cold and physical damage to all inside. Lasts for five rounds.
0500Dispel MagicRemove source and effect of magic. Efficiency depends on level of spell being targeted and skill level of original caster.
0750Hold BeingForcibly paralyze one creature within 100ft for 5 rounds. Works automatically on mindless monsters, with a 25% chance of success on sentient beings.
1000Ice BreathBreathe a deadly 30ft cone of ice. All enemies not immune to ice or cold damage and not boss characters take significant damage and are frozen. Can be used a maximum of 2x/day.
EXPJOB BONUSDESCRIPTION
0000Detect MagicDetects the presence or absence of magic.
EXPMODIFIER SKILLDESCRIPTION
0500Natural ResistancesHeightened resistance to cold- or ice-elemental attacks and effects.
EXPMELODYDESCRIPTION
3000Form of the DragonThe user transforms into a large silver dragon for the duration of 5 rounds. As a dragon, you have the ability to fly, see in non-magical low light and darkness up to 60ft, and immunity to ice and cold magic. In addition to physical attacks of bite, claw, and wings, you may also use an ice breath weapon in a 40ft cone, twice per transformation. A large dragon can carry three adults (or six lalafells) on its back.
Edited 2018-11-24 19:45 (UTC)
rivieran: (Default)

[personal profile] rivieran 2018-11-26 08:03 pm (UTC)(link)
Thank you!

Does the duration also apply to the ultimate ability?
rivieran: (Default)

[personal profile] rivieran 2018-11-28 07:49 pm (UTC)(link)
Great, thank you!