Officially, this job will be called "Jedi Sentinel" by Maul when building it with Ganeshan so as not to attract too much undue attention and arouse too much suspicion. "Sith Assassin" is its actual, true name.
SITH ASSASSIN Employing the Dark Side of the Force and extensively trained in one of the most offensively devastating forms of lightsaber combat, the Sith Assassin is a phantom menace, appearing from nowhere to wreak bloody havoc and then sink back into the shadows. ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: one-handed blades, double-bladed weapons, lightsabers ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Robes, cloth armour Strengths: Offensively very powerful, combined with stealth and versatile Force powers. Several abilities get stronger once access to Form VII is gained. Weaknesses: Trades overwhelming offense for poor defense, which devolves to practically none when Form VII is activated, turning the Assassin into the glassiest of the glass cannons. One ability cannot be used without a double-bladed lightsaber (very rare unless a Vaikunthan equivalent can be created). And limited availability; this is a Sith class remember, and of the Sith, only two there are; a Master to embody power, and an Apprentice to crave it. physical power: B magical power: C attack potency: B healing potency: E physical defense: C magical defense: D speed: S
EXP
SKILL
DESCRIPTION
0000
Savage Strike
Attacks with overwhelming fury, dealing moderate physical damage, and a 20% chance of inducing Fear (attack strength reduced for one round)
0050
Force Mastery
Power to control the Force. Can focus the Force into single-target telekinetic attacks and manipulate objects at a distance. Potency and precision grow with experience.
0100
Force Shroud
Using the Force, the Sith Assassin clouds their opponent’s minds, removing themselves from their view. Video or other forms of electronic surveillance will still pick the Assassin up. Attacking will drop the shroud, but deals double damage. Increases to triple damage when used in conjunction with Form VII: Juyo. Lasts two rounds.
0200
Seethe
Channeling their inner fury and using it as a focus for the battle ahead, the Sith Assassin heals themselves (amount increases with Job Mastery). Can be used only one per battle.
0350
Low Strike
The Sith Assassin aims an attack at the legs, dealing medium physical damage and slowing the target. When used in conjunction with Form VII: Juyo, target is immobilized for a single turn instead.
0500
Triple Strikes
The Sith Assassin utilizes quick, and powerful strikes, attacking three times for medium physical damage each.
0750
Jedislayer Strike
A vicious combo that involves striking the enemy in the face with the hilt of the saber, followed by a spinning stab to the gut, dealing tremendous damage. Must be using a double-bladed lightsaber. When used in conjunction with Form VII: Juyo, chance of instant death when used on an enemy who is at 30% or less health.
1000
Form VII: Juyo
Stance, Passive. Using sweeping, seemingly-random, unconnected staccato strikes, and favouring offense at the expense of all else, the Assassin becomes capable of dealing great damage, but also runs the risk of receiving it as well. Upon assuming the stance, Physical Power is raised one rank, Attack Potency is raised three ranks, and evasion and critical rates are doubled. However, Physical Defense, and Magical Defense are immediately reduced to E rank. Parameters revert when Stance ends.
EXP
JOB BONUS
DESCRIPTION
0000
Imposing
You have an imposing, intimidating manner that unsettles people around you. Badass arm-fold not required, but helpful.
EXP
MODIFIER SKILL
DESCRIPTION
0500
Mind Trick
Using the Force, compel one person to perform one simple action, or follow a single, simple command (“Unbind me”, “You don’t need to see my identification papers”, “Attack that person over there.”) Victim can attempt to resist compulsion, using Magical Defense parameters and how against their own inherent natures the compulsion is.
EXP
MELODY
DESCRIPTION
3000
DeathWatch Supercommandos
Summon spectral versions of the Mandalorian DeathWatch, who fly in from above on jetpacks and proceed to bombard all enemies with a barrage of missiles, and laserfire before disappearing. Heavy damage to all foes with a chance to disorient, causing enemies to lose a turn.
no subject
SITH ASSASSIN
Employing the Dark Side of the Force and extensively trained in one of the most offensively devastating forms of lightsaber combat, the Sith Assassin is a phantom menace, appearing from nowhere to wreak bloody havoc and then sink back into the shadows.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: one-handed blades, double-bladed weapons, lightsabers
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Robes, cloth armour
Strengths: Offensively very powerful, combined with stealth and versatile Force powers. Several abilities get stronger once access to Form VII is gained.
Weaknesses: Trades overwhelming offense for poor defense, which devolves to practically none when Form VII is activated, turning the Assassin into the glassiest of the glass cannons. One ability cannot be used without a double-bladed lightsaber (very rare unless a Vaikunthan equivalent can be created). And limited availability; this is a Sith class remember, and of the Sith, only two there are; a Master to embody power, and an Apprentice to crave it.
physical power: B
magical power: C
attack potency: B
healing potency: E
physical defense: C
magical defense: D
speed: S